The Psychology of fun

private and public forms of entertainment and the psychological mechanisms fun

Entertainment has many dimensions and can be an individual / personal or more general and public forms of entertainment. When you play your pals to a personal form of entertainment, and when we sit down and watch a movie on the screen to a more general form of entertainment as we experience sharing many others. There are differences in the perception of the private and public forms of entertainment, such as personal entertainment is always based on personal experiences, their personal world view and determine the personal interactions.

The general public and less interactive forms of entertainment, and it seems that this basic contradiction, like all forms of personal and public entertainment more interactive forms of entertainment more personal and private. This scenario has been changing the television shows increasing public participation in the program, however, the interaction patterns between entertainers and spectators all public entertainment scenarios within strict limits and boundaries.

Entertainment takes you to another world and feed the need for fantasy and escape from real life. This is especially fun to see more public or provided by the media and the entertainment industry by film, theater, music and all forms of creative art. Film and theater puts us to the world of fantasy and grabs our attention, so we remain submerged almost a part of an alternative reality. Entertainment can be in the form of magazine stories and rumors, and even celebrity culture and psychology also explains the extreme fashion fun celebrity culture that we in the modern world.

Celebrities seem to open up a world of fantasy, and some people he knew every move can bring tremendous satisfaction statistic because it is almost fantasies participants. Fantasies will help to overcome frustration and serve as therapy to help them escape from the realities of life. Real emotions and real life is stressful and fun helps to go beyond the real life and moments of stress, to participate in fantasies that are soothing as it is not directly involved in these fantasies and even the viewers are still engaged in a tacit or passively .

Participation in any book, movie or creative arts is almost like sitting on a recumbent seat that technology to soothe your muscles while you relax. In the event that we participate in fun and almost passively while it may be very alert and awake in the process of a film, entertainment gives the illusion of non-participation does not have the opportunity to voluntarily participate in the scenario. Anything that provides some form of pleasure can be seen as fun, though fun it gives us pain when we cry when we get emotionally characters while watching movies.

Entertainment could trigger emotional involvement and emotional reactions such as happiness, sadness, anxiety, fear, and in spite of all these strong emotional involvement, of little or no physical activity required for the viewer. This active-passive process, the main attraction is fun, as entertainment allows us to both active (the emotion) and passive (both physical and mental health volunteers). It means entertainment, such as movies are a great influence on each other, but instead affect the finely aggressive and this subtle influence seems to work better with the human mind as any affect aggressive form. We see employer and fun as joy, although both involve some form of emotional involvement. Work, however, requires the voluntary participation, decision-making and participation by the physical emotional involvement.

Yet, why is it kept working hard and something fun as relaxation techniques? The answer is unpredictable. In the case of entertainment, in most cases, you do not know what to expect from a movie or a video clip. This unpredictability causes we can not predict the interest that would have triggered emotional states during the intellectual adventure. Entertainment is usually a kind of mental and emotional adventure. In the event that we know what the film is about that feeling, emotional acquaintance leads us to experience what we already know. Assume that a video game is getting a nice feeling, or induced aggression and competitiveness in us, we will go back to feel the same emotions as it was enjoyable or exciting. Stretched too far these forms of highly addictive entertainment.

Returning to the distinction between work and leisure or play, work includes the responsibility and despite the fact that their involvement is fun, apart from being a passive participant does not need to be responsible for anything, no problem-solving or decision-making, and how it is fun for all as much fun as the right brain activity of making and cortical regions of the brain does not activate completely have the pleasure sensations and emotions, such as the hypothalamus and left brain activity normally activated so we tend related entertainment emotions instead of problem solving and decision making.

What people are rational beings and even the emotion still seems to rule our lives and the core of our existence as emotions still draw us to the things that can be irrational. Entertainment emotion rather than a primary reason provocative provoking a major impact on people & # 39; s life. Appreciating all forms of entertainment can turn on the stage of the interest that emotional involvement and ultimately addiction. The celebrity culture is a direct result of the appreciation in the last stages of entertainment.

interest

statistic comes from the emotional involvement of the characters in the film and there may be a significant differentiator lack of fantasy and reality, so the celebrity fans prefer the characters they play in the celebrity or personality traits are projected instead of a celebrity. The celebrity culture, it seems that people have a permanent fantasy world and seen as individuals we are talking about every aspect of celebrity hairstyles to shoes with cars. However, the spread of this kind of culture explained by individual needs to escape from reality and identify with someone in a fantasy world and an important element in the study of fantasy.

The study of entertainment brings a lot of psychological aspects of active-passive participation emotional or mental adventure, and they may be

1. – viewers often identify with the characters, movies or art figures and strong authentication helps to explain the value of entertainment. Young children imitate saw the movie, as they begin to identification with characters in the film.

2. Fantasy – Entertainment feeds that you need imagination of the people and provide an escape route from the real world. Addiction can be fun is the basis of real anxiety in people.

3. Projection – Individuals tend to project their own emotions, state of mind into a painting or a song and be happy cause of

4. Regression – Entertainment, however, often remind individuals about their past or It is a part of their lives to be forgotten, and brings out the child in some cases they are. For example, if older people enjoy video games that bring back childhood and become addicted to this kind of entertainment.

5. Sublimation – Entertainment is a form of sublimation, our impulsive desires, and this is especially true if we take part in the fun as the interpretation of the art

6. Displacement – The non-participation and passive form of entertainment, individuals tend to escape from reality and real people drown their emotions character in the film. For example, a teenager in love with a girl who can not get to fall in love with a character in the film, who may have a similar dream girl.

All of the above-defined processes ego defense mechanisms Freud and the interplay of many defense mechanisms Fun suggest that entertainment is more than just a source of pleasure and may have complex psychological processes of the human mind. Further research is needed in this field of psychology with a full understanding of the advantages and disadvantages of fun in modern society.

Reflections From Psychology – Saberi Roy

Source by Saberi Roy

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